![]() ![]() Note: The 3D Paint Tool does not deal with non-manifold geometry correctly. ![]() ![]() You can also assign different size textures to different parts of the model if desired. Once you have your reference image in place, you can start modeling against it.…Now, we are going to be using this fish model to demonstrate a number of different modeling techniques.…So we will be using it throughout the course.…What I want to do is set up some layers, so that way, I am not accidentally selecting…the fish instead of what I'm actually modeling.…So, we do that by selecting the nurbsPlane onto which the fish is mapped, and going into…our Channel box, and finding the layers panel here.…
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